![]() ![]() Even once you break free from Liu Bei later on in the campaign, Lu Bu still has some diplomatic clout to keep him from overextending. This also works as a handy retreat, picking off one army before it can get reinforced and then skirting away to recoup. This allows Lu Bu's armies to pinball around the map, taking consecutive fights while progressing towards a goal. At the cost of fatiguing your units, you can replenish them and reset your army's movement. This also works as an effective means of tutorialization for another one of Lu Bu's new mechanics: maintain momentum. It's a good thing, too, since you also start out on the run from Cao Cao burning down your former capital. Following the story path, you will find yourself vassalized to Liu Bei for the early turns, getting marching orders from your superior and getting pulled into wars. You will almost always have to be at war, taking multiple battles a turn to keep everything in check. It becomes a tightrope walk of balancing Lu Bu's personal ambitions with the need to keep your other generals pleased. Apparently, being a mighty soldier also makes Lu Bu insufferable, as higher glory means lower satisfaction for your other leader units. This is countered by Lu Bu's glory, which increases as he gains personal victories and achieves specific goals baked into the scenario. ![]() In turn, you earn bonuses to your generals' satisfaction, public order, upkeep costs, and a handful of other metrics. Much like the brothers Zhang from the previous DLC, the momentum bar increases as you gain victories and take territories. Lu Bu has a momentum bar for his faction and a personal glory counter for himself. I was very, very mistaken he's actually reasonably balanced. Given my experience with the Three Kingdoms story was primarily through the Dynasty Warriors games, I had figured Lu Bu would be a pretty straightforward scenario to play through. When I first heard about A World Betrayed, I was excited to jump into the shoes of Lu Bu. ![]()
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